// Romulan Neutral Zone Rescue Mission : May 20-25, 98 // Author : Imergy, Script Translator L.Tietz // Rev July 5 - 98 psm 98/07/26 // Rev August 17 lt - changed the scan cmds to use a param in the msg field. param -> x y target // ========================================================================================= // Goal Phase // ========================================================================================= // Initial Phase // =========================================================// Execute Phase // ======================================== // Close Mission Phase on #closeMission //lets try shifting away from dest before flying back // MSG Table > Locate the U.S.S. Wellington.> > > // Execute Mission Cmd MSGs Maneuver alongside the Wellington so that we may investigate further.> The USS Wellington has sustained major structural damage.> Scan detects 12 lifeforms. Vital signs are weak. Sending away team to investigate.> > > > // Close Mission Cmd MSGs Departing for starbase.> // Some message MSGs that are used in the event / cmd initialization - this area subject to change Romulan warbird decloaking.> We can't leave the Wellington here unattended so close to the Romulans. Contact Starfleet for advice.> // Conflict Resolution messages Romulan ship to Starfleet captain: You are in violation of the neutral zone treaty. You must leave immediately!> Romulan ship to Starfleet captain: You have violated the neutral zone treaty. This is an act of war!> We have destroyed the Romulan ship. They are no danger to us now.> > // ========================================================================================= // Mission Overlay Tags. // Mission Overlay Command Obj AR Alert Responses // SMF Shields Malfunction Responses--psm 98.09.19 // Conflict Resolution_____________________________________ --psm 98.09.15-19 revamped // Encountering an alien ship... // "encounterAlien" or "engageAlien" evokes one of 3 possible response tags // these cmmds are recommended // 1 Enemy is Friendly // 2 Enemy is Hostile-->we then fightEnemy // 3 Enemy Attacks you-->we then suffer enemyFire // When the sim gets the "EnemyFire" command, // the enemy is then classified as: Strong, Weak, or Damaged. // now you determine how to respond // When the sim gets the "TargetDestroyed" command, the conflict ends. // But if Phasers arent ready... --psm 98/09/30 // Conflict Resolution: FightEnemy results in one of these tags being read // The sim decides the tag, you the author insert the logical command response // these "target..." cmmds cause the preferred responses.... but you dont have to use them //target is deemed Invincible.... what will you do, or have them do? //targetDestroyed-->we then simply "zapEnemy" thus conflict ends //targetDisabled-->we then simply "clrEnemy" thus conflict ends //targetImpacted-->we then get enemyFire //targetTouched or 'dented'-->we then get enemyFire //targetUnaffected-->we then get enemyFire // HQ Dialog Boxes____________________________________ // ENVIRONMENT OVERLAY DATA // is a long range scan --psm 98/08/23 × scan overlay terms altered, see codelib // is a freq (RF) scan // is a Partical Spectrometry scan // is a Gravimetric Scan // is a Proton Spec Scan // is a Life Form Scan // is a Sub-Space Scan // is a Optical Scan // is a Graviton Flux Scan // is a Gamma Radiation Scan // is a InfraRed Scan // is a Particle Map Scan